Petroglyph is an independently owned game company. Our team is highly experienced, skilled, and fun-loving - and enjoys creating great games together in a casual environment.

We offer competitive salaries and a generous profit sharing plan, health coverage, and a 401K plan in one of the best places to live in the United States.

Come join us on our fun adventures! Submitted resumes will be reviewed, and we will contact you within a couple weeks if there is a position on our team for you.

Applicants must submit a cover letter, resume, and other required materials to: careers@petroglyphgames.com

No phone calls please. These are full time positions at our studio in Las Vegas.


Working at Petroglyph Benefits
  • 401k, PTO, health insurance
  • Easy access to surrounding areas
  • Game events during lunch & after hours
  • Regular cookouts & events
  • Fun co-workers to be around
  • Game library access
  • Snacks and drinks

The Fabulous Las Vegas Area

Join the Petroglyph Family

At Petroglyph, we are dedicated to making top quality games that are extremely fun and innovative, and we are always looking for new team members who share our passion. We work hard and we play hard.  In fact, we're the best ping pong players on this side of the Mississippi. Don't believe us? Bring your paddle!

 

   





Senior Level Tech Artist & Rigger

Petroglyph is seeking an experienced tech artist to join our roster to work on our upcoming AAA titles which currently include a Conan strategy game, and the Command & Conquer series.

The ideal candidate has experience rigging human and non-humanoid characters along with mechanical vehicles and props. Full understanding of rigging, motion and animation principles is a must. The tech artist must be well-versed in 3DS Max, scripting and related tools. This position will report to the Art Director and work with various design and art team members to help create and implement pipelines for models, shaders and animations into the game world.

Apply for 3D Artist

 

Requirements:

 

  • Excellent 3D rigging skills required. A minimum of three years’ experience creating character rigs in 3DS Max for the game industry.
  • Highly proficient in 3DS Max character skinning, tool creation, pipeline design and technical workflows.
  • Thorough knowledge of 3D shaders, modeling, rigging, physics simulations, and animation tools, as well as contemporary workflows used within the industry
  • Strong communication skills with a tenacity for trouble-shooting
  • At least three published game credits and prior experience shipping at least one AAA title
  • Provide accurate time estimates for tasks and work within those constraints using standard task-tracking and documentation methodologies (JIRA, Confluence, etc.)
  • Work cohesively with a team of programmers, artists and designers while communicating accurate status updates on a daily basis.
  •  

    Preferred:

     

  • Excellent working knowledge of animation principles and how those translate through tools
  • Solid track record of developing useful and well-designed tools for Artists
  • Experience working with outsourcing
  • Knows Maya as well as 3DS Max
  •  

    You must be eligible to work in the United States. Please submit your resume to careers@petroglyphgames.com for consideration along with your salary requirements and a link to your portfolio.

     





    Game Software Engineer (C++)

    Petroglyph seeks a mid to senior level game programmer to join our team. A programmer in this role will work closely with the lead programmer, designers, artists, and musicians with a great deal of autonomy to develop new systems and gameplay. Roles often shift, and programmers will work on a variety of tasks and can learn new specialties. We primarily develop PC strategy games, so knowledge and appreciation of strategy games would be an advantage. Petroglyph is currently developing titles for top-tier franchises – including Conan and Command & Conquer.

    Apply for Game Software Engineer

     

    Responsibilities:

     

  • Design, implement, debug and document new game systems and tools in C++
  • Must create high quality, high performance code
  • Follow coding standards and best practices
  • Provide accurate time estimates for tasks and work within those constraints using standard task-tracking and documentation methodologies (JIRA, Confluence, etc.)
  • Work cohesively with a team of programmers, artists and designers while communicating accurate status updates on a daily basis.
  •  

    Requirements:

     

  • Bachelor's Degree in Computer Science or related field (or equivalent experience).
  • 4 or more years of C++ experience.
  • Strong debugging and optimization skills
  • Familiarity with multi-threaded programming issues and techniques
  • 2 or more years of game industry experience highly preferred.
  • Must be an avid gamer with a passion for creating great games
  • Ability to work independently and to be self-directing.
  •  

    Pluses:

     

  • Experience shipping multiple games
  • Networking experience
  • Console programming experience
  • C#, Java, Javascript, Lua, Python and SQL experience
  • Experience writing and debugging HLSL shaders
  • Linux development experience
  • Experience in cloud computing including AWS, Azure, Openstack
  •  

    Please submit your resume along with your salary requirements to careers@petroglyphgames.com for this position. You must be eligible to work in the United States.

     





    Graphics Software Engineer (C++)

    Petroglyph seeks a mid to senior level engineer to maintain and advance the rendering and animation features of our in-house strategy game engine. In addition to helping to maintain existing games such as Star Wars: Empire at War and our 8-Bit Armies series of games, your role would be to advance our engine for our in-development projects, which currently include titles for top-tier franchises – including Conan and Command & Conquer.

    Apply for Game Software Engineer

     

    Responsibilities:

     

    Your tasks will focus on graphics tools and technology. You will also be expected to perform code and memory optimization tasks in both the low level engine code and in higher level game code and help create or maintain documentation of the engine. At times you will need to work side by side with artists and designers, developing new features or helping them take advantage of existing features and implement new rendering techniques.

     

    Requirements:

     

  • Experience programming DirectX 11+ APIs
  • Shipped at least one game, preferably cross-platform
  • Experience writing and debugging HLSL shader code
  • Experience optimizing both CPU and GPU code for memory and speed
  • Knowledge of current rendering techniques
  • Strong 3D math and computer graphics experience
  • Deep understanding of multi-threading programming
  • Solid C++ knowledge
  • Bachelor's Degree in Computer Science or related field (or equivalent experience).
  • At least 2 years of experience
  • Provide accurate time estimates for tasks and work within those constraints using standard task-tracking and documentation methodologies (JIRA, Confluence, etc.)
  • Work cohesively with a team of programmers, artists and designers while communicating effectively on a daily basis.
  •  

    Pluses:

     

  • Familiarity with 3D Studio Max plugins
  • Experience with game physics engines and techniques
  • Tools programming experience
  • Console programming experience
  •  

    Please submit your resume along with your salary requirements to careers@petroglyphgames.com for this position. You must be eligible to work in the United States.

     





    Associate Game Software Engineer (C++)

    Petroglyph seeks a game programmer to join our team. A programmer in this role will work closely with the lead programmer, designers, artists, and musicians with a great deal of autonomy to develop new systems and gameplay. Roles often shift, and programmers will work on a variety of tasks and can learn new specialties. We primarily develop PC strategy games, so knowledge and appreciation of strategy games would be an advantage. Petroglyph is currently developing titles for top-tier franchises – including Conan and Command & Conquer.

    Apply for Associate Game Software Engineer

     

    Responsibilities:

     

  • Design, implement, debug and document new game systems and tools in C++
  • Must create high quality, high performance code
  • Follow coding standards and best practices
  • Provide accurate time estimates for tasks and work within those constraints using standard task-tracking and documentation methodologies (JIRA, Confluence, etc.)
  • Work cohesively with a team of programmers, artists and designers while communicating accurate status updates on a daily basis.
  •  

    Requirements:

     

  • Bachelor's Degree in Computer Science or related field (or equivalent experience).
  • 2 or more years of C++ experience.
  • Strong debugging and optimization skills.
  • Game industry experience highly preferred.
  • Must be an avid gamer with a passion for creating great games.
  • Ability to work independently and to be self-directing.
  • Mathematical Analysis skills.
  •  

    Pluses:

     

  • Proficiency in other programming languages including C#, Java, Javascript etc.
  • Experience writing and debugging HLSL shaders
  •  

    Please submit your resume along with your salary requirements to careers@petroglyphgames.com for this position. You must be eligible to work in the United States.